
Dolmen location fixes (Stop top stone from falling for no reason).Missing Moder spawn location in some worlds fixed (NOTE: For existing worlds "genloc" command needs to be run manually in a local game with dev commands enabled to generate new locations, this is only needed if your specific world has this issue, this is not very common)."Failed to connect" error message fixed.Ward system fixes (You can no longer place a new ward where an enemy ward overlaps).Fixed rotation of Wood tower shield on item stands.

Hammer, Hoe & Cultivator timing & input tweaks ( Slightly lower use delay & queued button presses for a smoother experience.just for you ).Credits updated ( Changed the look of the credits screen & added missing names ).
#Valheim update#
#Valheim download#
Stop server list download when leaving the start menu (to decrease network bandwidth usage).World loading tweaks (to fix issues with ships and buildings getting damaged while loading).Terrain-modification priority changed (Terrain modifications in an area should load before buildings, only applies to the new terrain modification system).Torches in locations should no longer support constructions.Swamp draugr spawner location fix to prevent draugr enemies from spawning inside stones.Creature group spawning adjusted to avoid spawning over total limit (in some cases).Fixed issues when crafting station is destroyed while in use.Draugr archer visual fixes (1 & 2 star draugrs sometimes got the wrong material).Engine updated (some stability improvements).Large-creature visual overhaul (troll, boss-2 & boss-3).Close build gui with ESC selection fix.Fixed issue where capes sometimes formed strange bumps on the back after jumping.AI flee behaviour tweaks (Bosses don’t run from you anymore).SFX volume setting fix (Used wrong DB conversion).Event trigger tweaks (Wolf event only triggers after Bonemass has been killed, Moder army can trigger in mountains etc.).Open container fix (Fixes issue where you had to click a container multiple times to open it in multiplayer).Monster AI tweaks (More aggressively attacking structures when unable to attack the player among other things).Random save bug-fix (Solves a very unusual case of world corruption caused when shutting down).Boars now also eat blueberries, raspberries & mushrooms.Cage wall 1x1 physics fix ( Already placed pieces will probably need to be repositioned ).Fixed issue with pressing I in server list while trying to filter servers.Slightly lower hp on Fulings & Fuling shamans.Fixed tar-pit not spawning on dedicated-server worlds.Rebalanced hp/stamina on most foods ( more stamina on hp foods and more hp on stamina foods etc ).
#Valheim Patch#
* Torch + weapon jog animation fix Valheim 0.202.19 September 17 Patch Notes * Shield tutorial trigger fix for wood shields * Fuling AI tweaks (Spreads out & circles more) * Parry ranged attacks staggers caster again (illogical but fun) * Night-spawning monsters despawn faster in the morning * Tweaked some food stats based on effort to craft (blood pudding, boar jerky, bread, deer stew, mincemeat sauce, wolf jerky) * Atgeir, Blackmetal axe, Bronze spear tweaks * Oven & cookingstation drop food items when destroye * Something stirs in the swamps Valheim 0.203.10 October 4 Patch Notes ‘killall’ replaced with ‘killenemies’ and ‘killtamed’.‘restartparty’ (resets PlayFab network when on crossplay, can be used by both host and client).‘aggravate’ (aggravates all nearby neutrals).‘recall’ (makes a server wide recall of all or named players, to your position).‘spawn’ can now specify ‘i’ to only spawn an object if it’s not already in your inventory.‘location’ can now optionally specify ‘save’ to not disable world save.


